Engine: Unity (C#) Duration: 4 month Team Size: 27 (13 artists, 14 devs)
Description: This project was commissioned by our campus in collaboration with the Henri Malartre Museum in Lyon. It consists of an interactive museum tour on mobile enriched with three mini-games.
My role: I handled the initial blockout for the Powerwash mini-game and also contributed to its development.
Engine: Unity (C#) Duration: 1 month Team Size: 16 (10 artists, 6 devs)
Description: You play as Prune, a scientist in charge of a space station dedicated to studying Atlassium — an infinite source of energy. But when the station suddenly explodes, you must venture across the universe in search of answers. This game was developed as an interdisciplinary school project made for mobile.
My role: I implemented the user interface and the scene loading system, and additionally took part in building the stars mini-game.
Engine: Unity (C#) Duration: 3 month Team Size: 5 (3 artists, 2 devs)
Description: The Rockefeller School tour is an interactive experience set inside a 3D recreation of the campus, brought to life by the project's artists. Explore the school from a new perspective through this gamified visit, soon to be available on their official website.
My role: I worked on the user interface, including the creation of custom assets. I also implemented features such as map-based teleportation, inspectable objects, and a dialogue system, while leveraging Unity's custom editors to streamline development.
Due to NDA, no content can be provided.
Engine: Unreal (BluePrint) Duration: 1 week Team Size: 2 devs
Description: This study project was carried out in Unreal Engine after a week of theoretical courses. Despite its quirky name, this project isn't related to Pikopark, but rather inspired by Portal. In this third-person puzzle game, you navigate a mysterious corporation while solving challenges using your portal gun.
My role: I designed the puzzles and built a full level using assets from the Epic Games Store.
Note: Because our campus deleted the repository, we were only able to keep an earlier backup.
Engine: Unreal (Blueprint, C++) Duration: 1 weeks Team Size: 2 devs
Description: This study project was carried out in Unreal Engine after a week of theoretical courses. Its main focus was exploring Unreal’s physics system.
My role: I was responsible for designing the enemies, creating the basic projectile, and implementing the scoring system.
Note: Because our campus deleted the repository, we were only able to keep an earlier backup.
Engine: Unreal (C++) Duration: 1 week Team Size: 3 devs
Description: This study project was carried out in Unreal Engine after a week of theoretical courses. This game takes inspiration from Hotline Miami's gameplay, but with a shifted perspective.
My role: I developed a day-night cycle system and a timer, and created a culling mask to handle when the player passes behind environmental objects. Assets were sourced from the Epic Games Store.
Note: Because our campus deleted the repository, we were only able to keep an earlier backup.
Engine: Unity (C#) Duration: 1 Day Team Size: Solo
Description: I made this game during the Mini Jame Gam #33. The theme was "Behind you" and the imposed prop was "glasses". It was my first time participating in a Game Jam. When reading the feedback that's when I was sure that's what I wanted to do.
My role: I did everything by myself, exept i used a online image for the background
Engine: Unity (C#) Duration: 1 week Team Size: 3 devs
Reach out at wbailleul@gaming.art